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Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1] 1969: The Sumer Game: Richard Merrill: Historical: MAIN: Adaptation of The Sumerian Game. [1] 1975: Hamurabi: David H. Ahl: Historical: MAIN: Expanded version of The Sumer Game.
The concept originated in a sketch created in December 2000 by Japanese doujinshi artist Raita Honjou (credited in Thanks as RAITA). [12] [13] From January 2007, the sketch was discussed extensively on the 4chan image board, and a development group was assembled from users of 4chan and other internet communities, who are of various nationalities; not necessarily Japanese. [14]
MahÅjin Guru Guru (Super Famicom, Game Boy, Game Boy Color) Mahou no Princess Minky Momo (Famicom) Mahou Tsukai Kurohime (PlayStation 2) Mahou Sensei Negima (Game Boy Advance, PlayStation 2, Nintendo DS, PlayStation Portable) Maison Ikkoku (PC Engine) Marmalade Boy (Super Famicom, Game Boy) Martian Successor Nadesico: The Blank of Three Years ...
Rogue-Like game with procedurally generated levels and a storyline. Simutrans: 1997 2025 Business sim: Artistic: Artistic: 2D: Similar to Transport Tycoon and its open-source clone OpenTTD. The player must build a profitable transportation system. Sintel The Game: 2012 2012 RPG: GPL: CC BY, GPL: 3D: A game based on the Blender Foundation movie ...
A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities ...
The Sumerian Game (1964), a text-based early mainframe game designed by Mabel Addis, was an economic simulation game based on the ancient Sumerian city-state of Lagash. [7] It was adapted into The Sumer Game , a later version of which was called Hamurabi , a relatively simple text-only game originally written for the DEC PDP-8 in which the ...
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An anime adaptation tied closely to the PlayStation 2 version of the game, called Canvas 2: Niji-iro no Sketch, was announced in April 2005. [54] The anime series was produced by Zexcs, directed by Itsuro Kawasaki, and written by Reiko Yoshida, while the character designs were provided by Yasunari Nitta. [55]