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This is a sortable list of games for the ZX Spectrum home computer. There are currently 1978 games in this incomplete list.. According to the 90th issue of GamesMaster, the ten best games released were (in descending order) Head Over Heels, Jet Set Willy, Skool Daze, Renegade, R-Type, Knight Lore, Dizzy, The Hobbit, The Way of the Exploding Fist, and Match Day II.
A diagram of the electromagnetic spectrum, showing various properties across the range of frequencies and wavelengths. The electromagnetic spectrum is the full range of electromagnetic radiation, organized by frequency or wavelength. The spectrum is divided into separate bands, with different names for the electromagnetic waves within each band.
English: Figure 1-4 Electromagnetic spectrum diagram from The Army Institute for Professional Development, Principles of Radio Wave Propagation. February 2005, Number SS0130 Edition B February 2005, Number SS0130 Edition B
A-Jax (video game) A.M.C.: Astro Marine Corps; Aaargh! La Abadía del Crimen; Abracadabra (video game) Academy (video game) Ace (video game) Ace 2 (video game) Ace of Aces (video game) Acrojet; Action Biker; Action Fighter; Action Force (video game) The Addams Family (video game) Adidas Championship Football; Advanced Dungeons & Dragons: Heroes ...
The waveguide E band is the range of radio frequencies from 60 GHz to 90 GHz in the electromagnetic spectrum, [1] [2] corresponding to the recommended frequency band of operation of WR12 waveguides. These frequencies are equivalent to wave lengths between 5 mm and 3.333 mm. The E band is in the EHF range of the radio spectrum.
Continuous charge distribution. The volume charge density ρ is the amount of charge per unit volume (cube), surface charge density σ is amount per unit surface area (circle) with outward unit normal nĚ‚, d is the dipole moment between two point charges, the volume density of these is the polarization density P.
Styx is a shoot 'em up maze video game published by Bug-Byte Software in 1983. It was the first ZX Spectrum game written by Matthew Smith, and the first of his three-game contract with the company. He went on to write Manic Miner in the same year.
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