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These changes made the card up to 30% slower than the RTX 4080 16GB in memory-agnostic performance, while being priced significantly higher than previous XX70-class cards ($900 vs. $500 for the RTX 3070, approximately 80% more expensive).
Performance (GFLOPS FP32) TDP (Watts) Size Bandwidth Bus type Bus width MOperations/s MPixels/s MTexels/s MVertices/s GeForce FX 5100 March 2003 NV34 TSMC 150 nm 45 [18] 124 AGP 8x 200 166 4:2:4:4 64 128 2.6 DDR 64 800 800 800 100.0 12.0 ? GeForce FX 5200 LE 250 64 128 256 2.6 5.3 64 128 1,000 1,000 1,000 125.0 15.0 ? GeForce FX 5200
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
Ampere is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to both the Volta and Turing architectures. It was officially announced on May 14, 2020, and is named after French mathematician and physicist André-Marie Ampère.
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU.
In computing, CUDA is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.
Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]