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Angular (also referred to as Angular 2+) [4] is a TypeScript-based free and open-source single-page web application framework. It is developed by Google and by a community of individuals and corporations. Angular is a complete rewrite from the same team that built AngularJS.
Django (/ ˈ dʒ æ ŋ ɡ oʊ / JANG-goh; sometimes stylized as django) [6] is a free and open-source, Python-based web framework that runs on a web server. It follows the model–template–views (MTV) architectural pattern .
The rasterization step is the final step before the fragment shader pipeline that all primitives are rasterized with. In the rasterization step, discrete fragments are created from continuous primitives. In this stage of the graphics pipeline, the grid points are also called fragments, for the sake of greater distinctiveness.
The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. [1] [2] [3] [4]
AngularDart works on Dart, which is an object-oriented, class defined, single inheritance programming language using C style syntax, that is different from Angular JS (which uses JavaScript) and Angular 2/ Angular 4 (which uses TypeScript). Angular 4 released in March 2017, with the framework's version aligned with the version number of the ...
In computer-generated imagery and real-time 3D computer graphics, portal rendering is an algorithm for visibility determination. For example, consider a 3D computer game environment, which may contain many polygons , only a few of which may be visible on screen at a given time.
This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume.
Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame.