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Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, "The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (à la The ...
The list includes technologies that were first posited in non-fiction works before their appearance in science fiction and subsequent invention, such as ion thruster. To avoid repetitions, the list excludes film adaptations of prior literature containing the same predictions, such as " The Minority Report ".
From the science fiction series Perry Rhodan (1961) Merlin from the H. Beam Piper novel The Cosmic Computer (originally Junkyard Planet ) (1963) Simulacron-3 , the third generation of a virtual reality system originally depicted in the science fiction novel Simulacron-3 (a.k.a. "Counterfeit World") by Daniel F. Galouye (1964) and later in film ...
Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001.The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present.
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She does not consider the second or third book sequels, despite their taking place in the same universe as the first one, and she says the three books can be read in any order. [1] Vande Velde says, "Heir Apparent was a lot of fun to write because it's about a girl caught in a virtual-reality-type game. Even though Giannine finds herself in a ...
These 79 best movies based on true stories prove that truth really can be stranger than fiction. It can also be more heartwarming, shocking, and inspirational.
Simulacron-3 is the story of a virtual city (total environment simulator) for marketing research, developed by a scientist to reduce the need for opinion polls.The computer-generated city simulation is so well-programmed, that, although the inhabitants have their own consciousness, they are almost entirely unaware that they are models in a computer simulation.