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PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
Parkitect is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series.
Skateboard Park Tycoon is a 2001 business simulation game developed by Cat Daddy Games for Windows and Airborne Entertainment for mobile, and published by Activision. The game tasks players with creating, managing and skating in a skateboard park. Upon release, the game received mixed reviews, with critics generally praising the game's concept ...
Many titles are construction and management simulation games. Players must construct roller coasters and sometimes other fairground attractions in order to attract visitors to their fairgrounds or otherwise achieve their goals.
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Touchgrind is a series of skateboarding simulation games developed and published by Swedish studio Illusion Labs. The first game released for iOS on October 15, 2008, with a version for iPad released not long after the product's launch on March 31, 2010. A sequel, Touchgrind Skate 2, was released on November 21, 2013 for both iOS and Android ...
Skate 3 is a 2010 skateboarding video game, the third installment in the Skate series and the sequel to 2009's Skate 2, developed by EA Black Box and published by Electronic Arts. It was released worldwide in May 2010 for PlayStation 3 and Xbox 360 . [ 1 ]
The game plays similarly to the Tony Hawk's Pro Skater series of video games, except for the player controlling a small bird on a skateboard instead of a human. [1] Levels take place in a similar setting to the Micro Machines series of video games, with small-scaled "bird-sized skateparks" taking place across play areas of a house across real-life objects such as pencils, erasers, and other ...
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