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Rec. 2020 defines a bit depth of either 10 bits per sample or 12 bits per sample. [2] 10 bits per sample Rec. 2020 uses video levels where the black level is defined as code 64 and the nominal peak is defined as code 940. Codes 0–3 and 1,020–1,023 are used for the timing reference.
HDR10 is supported by a wide variety of companies, which include monitor and TV manufacturers such as Dell, LG, Samsung, Sharp, VU, Sony, and Vizio, [8] [9] as well as Sony Interactive Entertainment, Microsoft and Apple which support HDR10 on their PlayStation 4, Xbox One video game console and Apple TV platforms, respectively.
Rec. 2100 is a technical recommendation by ITU-R for production and distribution of HDR content using 1080p or UHD resolution, 10-bit or 12-bit color, HLG or PQ transfer functions, full or limited range, the Rec. 2020 wide color gamut and YC B C R or IC T C P as color space.
CIE 1931 xy chromaticity diagram showing the gamut of the wide-gamut RGB color space and location of the primaries. The D50 white point is shown in the center. The wide-gamut RGB color space (or Adobe Wide Gamut RGB) is a color space developed by Adobe Systems, that offers a large gamut by using pure spectral primary colors. [1]
Rec. 709 defines an R’G’B’ encoding and a Y’C B C R encoding, each with either 8 bits or 10 bits per sample in each color channel. In the 8-bit encoding the R’, B’, G’, and Y’ channels have a nominal range of [16..235], and the C B and C R channels have a nominal range
This is exactly 5 times the color resolution of 8-bit sRGB, and 8-bit sRGB can be converted directly with 5x + 1024. The linear range is clamped to the slightly larger −0.6038..7.5913 . A 12-bit encoding called scYCC-nl is the conversion of the non-linear sRGB levels to JFIF-Y'CbCr and then converted by 1280 Y ′ + 1024 , 1280 Cb + 2048 ...
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.