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  2. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    When Grand Theft Auto V was released on PC in 2015, the breakthrough of new mods depended on the creation of new GTA V-specific modification tools. While GTA IV already had many mods and tools due to its age, [ 24 ] GTA V modders had difficulties creating mods until completely new tools were made.

  3. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall.

  4. Grand Theft Auto - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto

    Grand Theft Auto Double Pack was released in 2003 for the PlayStation 2 and Xbox, and includes both Grand Theft Auto III and Vice City. [34] Grand Theft Auto: The Trilogy is a compilation of III, Vice City, and San Andreas, and was first released in 2005 for the Xbox. [35]

  5. 5-limit tuning - Wikipedia

    en.wikipedia.org/?title=5-limit_tuning&redirect=no

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. How to negotiate with a car insurance company after a total loss

    www.aol.com/finance/negotiate-car-insurance...

    You can negotiate the car’s value with the adjuster or hire an attorney to come to a settlement. Accidents can be stressful, especially ones that result in a total loss (aka a totaled car).

  8. Category:5-limit tuning and intervals - Wikipedia

    en.wikipedia.org/wiki/Category:5-limit_tuning...

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  9. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Preliminary work on Grand Theft Auto V began around Grand Theft Auto IV ' s release in April 2008; full development lasted approximately three years. [1] Rockstar North's core 360-person team co-opted studios around the world owned by parent company Rockstar Games to facilitate development between a full team of over 1,000. [2]