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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. [52] It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. [53] DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative. [54]

  3. DirectX9 - Wikipedia

    en.wikipedia.org/?title=DirectX9&redirect=no

    Download as PDF; Printable version; In other projects Appearance. move to sidebar hide. From Wikipedia, the free encyclopedia. Redirect page. Redirect to: DirectX;

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]

  5. DirectX 9 - Wikipedia

    en.wikipedia.org/?title=DirectX_9&redirect=no

    This page was last edited on 28 March 2022, at 05:50 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...

  6. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  7. DirectX 9.0 - Wikipedia

    en.wikipedia.org/?title=DirectX_9.0&redirect=no

    Download as PDF; Printable version; From Wikipedia, the free encyclopedia. Redirect page. Redirect to: DirectX#DirectX 9; Retrieved from " ...

  8. Alex St. John - Wikipedia

    en.wikipedia.org/wiki/Alex_St._John

    Alex St. John, along with Craig Eisler and Eric Engstrom, created the original Microsoft DirectX technology platform. Alex became the Microsoft Windows Game technology evangelist for DirectX through his early work at Microsoft (1992-1997) to advance Windows as a dominant graphics and media platform.

  9. Managed DirectX - Wikipedia

    en.wikipedia.org/wiki/Managed_DirectX

    Managed DirectX was first released in 2002 to allow less complicated access to the DirectX API through the .NET framework. The Managed DirectX SDK allows developers access to numerous classes which allow the rendering of 3D graphics and the other DirectX API's in a much easier, object-oriented manner.