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Go opening strategy is the strategy applied in Go opening. There are some conventional divisions that are applied. Firstly there is the distinction that may be drawn between go opening theory , the codified variations that resemble chess openings in the way that they occur repeated in games, and go opening principles .
The whole board opening is called fuseki. [1] An important principle to follow in early play is "corner, side, center." [2] [3] [4] In other words, the corners are the easiest places to take territory, because two sides of the board can be used as boundaries.
Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
Opening (theory; strategy) Fuseki (whole-board openings) Jōseki ... and there is a large part of go strategy that remains unexplored to that degree of intensity. ...
a – hoshi; b – tengen; c – go no go; d – san san; e – komoku; f – takamoku; g – ōtakamoku; h – mokuhazushi; i – ōmokuhazushi As the distance of a stone from the edge of the board has important tactical and strategic implications, it is normal to term the corner points of the board (1, 1) points, and count lines in from the edge.
Aside from the taisha joseki, which has traditionally been said to have more than 1000 known variations, the avalanche is thought to be the most complex joseki; but the nadare fits much better with current ideas on opening strategy and is often used, while the taisha has been quite unfashionable for a generation as the 5-3 corner opening has ...
Shinfuseki (新布石) or new opening strategy was the change of attitude to go opening theory that set in strongly in Japan in 1933. It corresponds, a little later, to hypermodern play in chess, with the inversion that shinfuseki thought the center of the board had been unjustly underemphasised.
Mirror Go is an opening strategy in the board game Go. In Mirror Go, one player plays moves that are diagonally opposite those of this opponent, making positions that have a rotational symmetry through 180° about the central 10-10 point (tengen in Japanese). The Japanese term for Mirror Go is manego.