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Homeworld: Cataclysm is a 2000 real-time strategy video game developed by Barking Dog Studios and published by Sierra Studios for Windows.It is the second entry in the Homeworld series and was originally developed as an expansion for Relic Entertainment's Homeworld, but was ultimately released as a stand-alone sequel.
A standalone expansion for the game, Homeworld: Cataclysm, developed by Barking Dog Studios, was released in 2000.The story follows a small mining clan named Kiith Somtaaw, which encounters a race of hostile nanobots that threaten the peace of the galaxy.
Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows.Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology.
Their first title, Homeworld, was released on September 28, 1999, to critical acclaim and successful sales. Though they did not immediately continue working on the franchise (Sierra Entertainment, the game's publisher, owned the rights), the game did have a spin-off, Homeworld: Cataclysm, developed by Barking Dog Studios and published by Sierra.
Relic Entertainment is a Canadian video game developer based in Vancouver and founded in June 1997 by Alex Garden and Luke Moloney. [1] After its debut title Homeworld (1999), the company developed two more games, Impossible Creatures (2003) and Homeworld 2 (2003), and signed a contract with publisher THQ for an additional two games. [2]
Articles relating to the Homeworld series of computer games. Pages in category " Homeworld (video game series)" The following 7 pages are in this category, out of 7 total.
Cataclysm was announced in February 2000 and released in September. [8] [9] When an updated version was released via the GOG.com platform in June 2017, its name was changed to Homeworld: Emergence because Blizzard Entertainment had since registered the "Cataclysm" trademark for World of Warcraft: Cataclysm. [10] [11]
Most of these games used WON game servers to enable online multiplayer capabilities. A few, however, such as Shivers II, just used some of the other WON features such as chat (for chatting while playing solo) and puzzle sharing.
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