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  2. Solution of triangles - Wikipedia

    en.wikipedia.org/wiki/Solution_of_triangles

    Since no triangle can have two obtuse angles, γ is an acute angle and the solution γ = arcsin D is unique. If b < c, the angle γ may be acute: γ = arcsin D or obtuse: γ ′ = 180° − γ. The figure on right shows the point C, the side b and the angle γ as the first solution, and the point C ′, side b ′ and the angle γ ′ as the ...

  3. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  4. Point-normal triangle - Wikipedia

    en.wikipedia.org/wiki/Point-normal_triangle

    With information of the given vertex positions ,, of a flat triangle and the according normal vectors ,, at the vertices a cubic Bézier triangle is constructed. In contrast to the notation of the Bézier triangle page the nomenclature follows G. Farin (2002), [2] therefore we denote the 10 control points as with the positive indices holding the condition + + =.

  5. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  6. Point-set triangulation - Wikipedia

    en.wikipedia.org/wiki/Point-set_triangulation

    Triangulations have a number of applications, and there is an interest to find the "good" triangulations of a given point set under some criteria as, for instance minimum-weight triangulations. Sometimes it is desirable to have a triangulation with special properties, e.g., in which all triangles have large angles (long and narrow ("splinter ...

  7. Fermat point - Wikipedia

    en.wikipedia.org/wiki/Fermat_point

    Fig 1. Construction of the first isogonic center, X(13). When no angle of the triangle exceeds 120°, this point is the Fermat point. In Euclidean geometry, the Fermat point of a triangle, also called the Torricelli point or Fermat–Torricelli point, is a point such that the sum of the three distances from each of the three vertices of the triangle to the point is the smallest possible [1] or ...

  8. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    The index finger points in the direction of the velocity vector v. The middle finger points in the direction of the magnetic field vector B. The thumb points in the direction of the cross product F. For example, for a positively charged particle moving to the north, in a region where the magnetic field points west, the resultant force points up ...

  9. Parallelogram of force - Wikipedia

    en.wikipedia.org/wiki/Parallelogram_of_force

    This procedure can be repeated to add F 3 to the resultant F 1 + F 2, and so forth. The parallelogram of forces is a method for solving (or visualizing) the results of applying two forces to an object. When more than two forces are involved, the geometry is no longer a parallelogram, but the same principles apply to a polygon of forces.