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A naive approach to anti-aliasing the line would take an extremely long time. Wu's algorithm is comparatively fast, but is still slower than Bresenham's algorithm. The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately.
Above: monochrome screening; below: Gupta-Sproull anti-aliasing; the ideal line is considered here as a surface. In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in ...
Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...
Street painting, also known as screeving, pavement art, street art, and sidewalk art, is the performance art of rendering artistic designs on pavement such as streets, sidewalks, and town squares with impermanent and semi-permanent materials such as chalk.
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
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Julian Beever (born c. 1959) is a British sidewalk chalk artist [1] who has been creating trompe-l'œil chalk drawings on pavement surfaces since the mid-1990s. He uses a projection technique called anamorphosis to create the illusion of three dimensions when viewed from the correct angle.