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  2. Reference (C++) - Wikipedia

    en.wikipedia.org/wiki/Reference_(C++)

    In the C++ programming language, a reference is a simple reference datatype that is less powerful but safer than the pointer type inherited from C.The name C++ reference may cause confusion, as in computer science a reference is a general concept datatype, with pointers and C++ references being specific reference datatype implementations.

  3. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  4. Reference (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reference_(computer_science)

    A reference is an abstract data type and may be implemented in many ways. Typically, a reference refers to data stored in memory on a given system, and its internal value is the memory address of the data, i.e. a reference is implemented as a pointer. For this reason a reference is often said to "point to" the data.

  5. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    C++ also supports another form of reference, quite different from a pointer, called simply a reference or reference type. Pointer arithmetic , that is, the ability to modify a pointer's target address with arithmetic operations (as well as magnitude comparisons), is restricted by the language standard to remain within the bounds of a single ...

  6. Forward declaration - Wikipedia

    en.wikipedia.org/wiki/Forward_declaration

    In C++, classes can be forward-declared if you only need to use the pointer-to-that-class type (since all object pointers are the same size, and this is what the compiler cares about). This is especially useful inside class definitions, e.g. if a class contains a member that is a pointer (or a reference) to another class.

  7. Weak reference - Wikipedia

    en.wikipedia.org/wiki/Weak_reference

    The Boost C++ library provides strong and weak references. It is a mistake to use regular C++ pointers as the weak counterparts of smart pointers because such usage removes the ability to detect when the strong reference count has gone to 0 and the object has been deleted. Worse yet, it does not allow for detection of whether another strong ...

  8. Type punning - Wikipedia

    en.wikipedia.org/wiki/Type_punning

    In C and C++, constructs such as pointer type conversion and union — C++ adds reference type conversion and reinterpret_cast to this list — are provided in order to permit many kinds of type punning, although some kinds are not actually supported by the standard language.

  9. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    Any class that fulfills the allocator requirements can be used as an allocator. In particular, a class A capable of allocating memory for an object of type T must provide the types A::pointer, A::const_pointer, A::reference, A::const_reference, and A::value_type for generically declaring objects and references (or pointers) to objects of type T.