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Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series , following 2008's Grand Theft Auto IV , and the fifteenth instalment overall.
Rockstar Games is a video game publisher established under Take-Two Interactive in 1998. It is best known for the Grand Theft Auto series; other well-known releases include Bully, L.A. Noire, and the Red Dead, Max Payne and Midnight Club series.
Grand Theft Auto (video game) Grand Theft Auto 2; Grand Theft Auto III; Grand Theft Auto IV; Grand Theft Auto IV: The Lost and Damned; Grand Theft Auto V; Grand Theft Auto Advance; Grand Theft Auto: Chinatown Wars; Grand Theft Auto: Liberty City Stories; Grand Theft Auto: London 1969; Grand Theft Auto: San Andreas; Grand Theft Auto: The Ballad ...
The most recent main game in the series, Grand Theft Auto V, has sold over 200 million copies since its release in September 2013, making it the second-best-selling video game of all time. [3] Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne, and Manhunt. [4]
Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British video game developer and a studio of Rockstar Games based in Edinburgh.The studio is best known for creating the Lemmings and Grand Theft Auto series, including Grand Theft Auto V, the second-best-selling game and most profitable entertainment product of all time.
This category includes articles of a video game developed by Rockstar North and published by Rockstar Games, Grand Theft Auto V. Pages in category "Grand Theft Auto V" The following 12 pages are in this category, out of 12 total.
The PC development team consisted of members of the original team and PC specialists from Rockstar's other studios who had brought Grand Theft Auto IV, Max Payne 3 and L.A. Noire to the platform. The PC's recommended specifications are based on the game running a native 1080p resolution at 60 frames per second (fps); the team suggested 60 fps ...
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