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Particle velocity (denoted v or SVL) is the velocity of a particle (real or imagined) in a medium as it transmits a wave. The SI unit of particle velocity is the metre per second (m/s). In many cases this is a longitudinal wave of pressure as with sound , but it can also be a transverse wave as with the vibration of a taut string.
Terminal velocity is the maximum speed attainable by an object as it falls through a fluid (air is the most common example). It is reached when the sum of the drag force ( F d ) and the buoyancy is equal to the downward force of gravity ( F G ) acting on the object.
This velocity is the asymptotic limiting value of the acceleration process, because the effective forces on the body balance each other more and more closely as the terminal velocity is approached. In this example, a speed of 50 % of terminal velocity is reached after only about 3 seconds, while it takes 8 seconds to reach 90 %, 15 seconds to ...
The Maxwell–Boltzmann distribution applies fundamentally to particle velocities in three dimensions, but turns out to depend only on the speed (the magnitude of the velocity) of the particles. A particle speed probability distribution indicates which speeds are more likely: a randomly chosen particle will have a speed selected randomly from ...
If correctly selected, it reaches terminal velocity, which can be measured by the time it takes to pass two marks on the tube. Electronic sensing can be used for opaque fluids. Knowing the terminal velocity, the size and density of the sphere, and the density of the liquid, Stokes' law can be used to calculate the viscosity of the fluid. A ...
Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...
alpha particle: angular acceleration: radian per second squared (rad/s 2) fine-structure constant: unitless beta: velocity in terms of the speed of light c: unitless beta particle: gamma: Lorentz factor: unitless photon: gamma ray: shear strain: radian heat capacity ratio: unitless surface tension: newton per meter (N/m)
The range and the maximum height of the projectile do not depend upon its mass. Hence range and maximum height are equal for all bodies that are thrown with the same velocity and direction. The horizontal range d of the projectile is the horizontal distance it has traveled when it returns to its initial height (=).