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Star Trek: Legacy is a 2006 real-time tactics space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks in association with CBS Paramount Television and CBS Consumer Products.
In late 2006, Bethesda Softworks released several console games which carry on the tradition of classic Star Trek ship simulator/combat games, Star Trek: Legacy for the PC and Xbox 360, Star Trek: Encounters for the PlayStation 2, Star Trek: Tactical Assault for the Nintendo DS and the PlayStation Portable and Star Trek: Conquest for the Wii ...
.pdf 47 8.5" x 13" Ships of the Star Fleet - Volume One: Cruiser: Chris Wallace 2005 .pdf 116 8.5" x 13" Ships of the Star Fleet - Volume Three: Scouts and Escorts: Chris Wallace 2005 .pdf 59 8.5" x 13" Ships of the Star Fleet - Volume Two: Patrol Combatants: Chris Wallace 2005 .pdf 85 8.5" x 13" Starship Datafile - Volume Two: 2323-2423: Chris ...
It is commonly found on starships and starbases in the Star Trek series set in the 24th century, i.e. Star Trek: The Next Generation, Star Trek: Deep Space Nine and Star Trek: Voyager. While the holodeck is often used for research and training, it is frequently depicted as a source of entertainment.
William A. Barton reviewed Star Trek Ship Construction Manual in Space Gamer No. 70. [1] Barton commented that "the ST Ship Construction Manual is quite well thought out, and more than adequate for building ships form the smallest scouts all the way up to the revamped Enterprise of The Wrath of Khan. The clean simplicity of its design ...
Download as PDF; Printable version ... Help. This category is located at Category:Star Trek spacecraft. Note: This category ... Administrators: If this category name ...
A category for games that simulate the operation of a starship in a Star Trek universe setting. This includes both computer games and non-computer games. It includes only those games which simulate actual functions of a starship, or command decisions.
The first CGI ship ever used in the Star Trek franchise was created by Dennis Blakey and Dorene Haver at VisionArt. It was a 3D computer model of the "Runabout" shuttle for Star Trek: The Next Generation. Previously, Star Trek had exclusively used physical models, which at the time were composited by Adam Howard and Steve Scott at Digital Magic.