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Twine 2 is a browser-based application written in HTML5 and Javascript, also available as a standalone desktop app; it also supports CSS. [5] It is currently in version 2.9.0, as of June 2024. [1] Rather than using a fixed scripting language, Twine supports the use of different "story formats".
The first chat fiction platform, Hooked, was created by Prerna Gupta and Parag Chordia, who were writing a novel and decided to do A/B testing to gauge reader preferences. . They found that most of their target audience of teenagers failed to finish 1,000-word excerpts of best-selling young-adult novels, but read through stories of the same length written as text message conversations.
The response to Hooked prompted others to create similar text-message based short story apps, like Yarn and Tap. [13] Sensor Tower reported that downloads for the Hooked app on iPhone and Android during October 2016 in March 2017 had the highest downloads. [14] In the mid 2000s reading or watching Hooked was a popular thing to do.
Scrivener (/ ˈ s k r ɪ v ən ər /) is a word-processing program and outliner designed for writers. [5] Scrivener provides a management system for documents, notes and metadata.This allows the user to organize notes, concepts, research, and whole documents for easy access and reference (documents including rich text, images, PDF, audio, video, and web pages).
There were three mobile apps that were predecessors to Adobe Express: [4] Adobe Post for iPhone and iPad, which turned photos and text into graphics to be posted to social media or similar media; Adobe Slate for iPad, which turned photos and text into stories, such as magazine-like travel stories, photo albums, newsletters, and reports
Storyspace was the first software program specifically developed for creating, editing, and reading hypertext fiction. [1] It was created in the 1980s by Jay David Bolter, UNC Computer Science Professor John B. Smith, and Michael Joyce.
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The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games .