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  2. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    The increase in storage space required for all of these mipmaps is a third of the original texture, because the sum of the areas 1/4 + 1/16 + 1/64 + 1/256 + ⋯ converges to 1/3. In the case of an RGB image with three channels stored as separate planes, the total mipmap can be visualized as fitting neatly into a square area twice as large as ...

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  4. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  5. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    For example, 4:1 (pronounced “4-to-1”) anisotropic filtering will continue to sharpen more oblique textures beyond the range sharpened by 2:1. [ 6 ] In practice, this means that in highly oblique texturing situations, a 4:1 filter will be twice as sharp as a 2:1 filter (it will display frequencies double that of the 2:1 filter).

  6. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.

  7. Are lab-grown diamonds 'worthless'? Experts weigh in as ... - AOL

    www.aol.com/news/lab-grown-diamonds-worthless...

    Some high-end fine jewelers have gotten on board with the trend. In 2023, jeweler Jean Dousset, the great-great-grandson of Louis Cartier, opened a showroom with “designer” lab-grown diamonds ...

  8. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In previously leading realtime techniques such as parallax mapping and bump mapping, surface details could be simulated at the pixel level, but silhouette edge detail was fundamentally limited by the quality of the original dataset. [3] In Direct3D 11 pipeline (a part of DirectX 11), the graphics primitive is the patch. [4]

  9. Material properties of diamond - Wikipedia

    en.wikipedia.org/wiki/Material_properties_of_diamond

    Diamond is a good electrical insulator, having a resistivity of 100 GΩ⋅m to 1 EΩ⋅m [32] (1.0 × 10 11 – 1.0 × 10 18 Ω⋅m), and is famous for its wide bandgap of 5.47 eV. High carrier mobilities [ 33 ] and high electric breakdown field [ 34 ] at room temperature are also important characteristics of diamond.