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  2. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    People are often concerned about measuring the maximum data throughput in bits per second of a communications link or network access. A typical method of performing a measurement is to transfer a 'large' file from one system to another system and measure the time required to complete the transfer or copy of the file.

  3. Network throughput - Wikipedia

    en.wikipedia.org/wiki/Network_throughput

    Throughput is usually measured in bits per second (bit/s, sometimes abbreviated bps), and sometimes in packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered over all channels in a network. [ 1 ]

  4. Pokémon Brilliant Diamond and Shining Pearl - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Brilliant_Diamond...

    Pokémon Brilliant Diamond [b] and Pokémon Shining Pearl [c] are 2021 remakes of the 2006 Nintendo DS role-playing video games Pokémon Diamond and Pearl. The games are part of the eighth generation of the Pokémon video game series and were developed by ILCA and published by Nintendo and The Pokémon Company for the Nintendo Switch. The games ...

  5. Transmission delay - Wikipedia

    en.wikipedia.org/wiki/Transmission_delay

    A switch using store-and-forward transmission will receive (save) the entire packet to the buffer and check it for CRC errors or other problems before sending the first bit of the packet into the outbound link. Thus, store-and-forward packet switches introduce a store-and-forward delay at the input to each link along the packet's route.

  6. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    If the sent data packet as well as the response packet have the same length, the roundtrip time can be expressed as: Roundtrip time = 2 × Packet delivery time + processing delay. In case of only one physical link, the above expression corresponds to: Link roundtrip time = 2 × packet transmission time + 2 × propagation delay + processing delay

  7. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    The maximum goodput (for example, the file transfer rate) may be even lower due to higher layer protocol overhead and data packet retransmissions caused by line noise or interference such as crosstalk, or lost packets in congested intermediate network nodes. All protocols lose something, and the more robust ones that deal resiliently with very ...

  8. Data-rate units - Wikipedia

    en.wikipedia.org/wiki/Data-rate_units

    The ISQ symbols for the bit and byte are bit and B, respectively.In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet.The abbreviation bps is often used to mean bit/s, so that when a 1 Mbps connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per ...

  9. Bandwidth (computing) - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_(computing)

    The consumed bandwidth in bit/s, corresponds to achieved throughput or goodput, i.e., the average rate of successful data transfer through a communication path.The consumed bandwidth can be affected by technologies such as bandwidth shaping, bandwidth management, bandwidth throttling, bandwidth cap, bandwidth allocation (for example bandwidth allocation protocol and dynamic bandwidth ...

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