Search results
Results from the WOW.Com Content Network
Multimodal application designs can use different modalities (for example, voice vs. touchscreen vs. keyboard and mouse) for different parts of a communication best suited to it. For example, voice input can be used to avoid having to type on the small screen of a mobile phone, but the screen may be a faster way of communicating a list or map ...
A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...
The Multimodal Architecture and Interfaces recommendation introduces a generic structure and a communication protocol to allow the modules in a multimodal system to communicate with each other. This specification proposes an event-driven architecture as a general frame of reference focused in the control flow data exchange.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
Interface Graphics Device Interface (GDI) and GDI+; Application Programming Interface (API) Messaging Application Programming Interface (MAPI) Remote Application Programming Interface (RAPI) Speech Application Programming Interface (SAPI) Telephony Application Programming Interface (TAPI) Extensible Storage Engine (Jet Blue) Object linking and ...
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
The non-virtual interface pattern (NVI) controls how methods in a base class are overridden. Such methods may be called by clients and overridable methods with core functionality. [1] It is a pattern that is strongly related to the template method pattern. The NVI pattern recognizes the benefits of a non-abstract method invoking the subordinate ...