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Ragnarok Online 2: The Gate of the World (Korean: 라그나로크 온라인 2: The Gate of the World; alternatively subtitled Epic of the Light) was a massively multiplayer online role-playing game created by Gravity Corp. of South Korea and is the sequel to Ragnarok Online. Most of the game's universe is based on Norse mythology.
Kaundinya's bow – A magic bow wielded by the merchant Brahmin Kaundinya I, who used it to make the Nāga princess Queen Soma fall in love with him. Khaṭvāṅga – In Hinduism, the god Shiva-Rudra carried the khatvāṅga as a staff weapon and are thus referred to as khatvāṅgīs. Kodandam – Rama's bow.
The new version of Ragnarok Online 2 uses the Gamebryo video game engine. [3] The previous iteration used Unreal Engine 2.5. Ragnarok Online 2 SEA [4] was published by AsiaSoft for Malaysia, Singapore, Thailand and Vietnam. Ragnarok Online 2 [5] was published by Gravity Interactive for North America and Europe. The game was launched on May 1, 2013.
Ragnarok Online 2 may refer to: Ragnarok Online 2: The Gate of the World , a game which entered beta testing in 2006 but was discontinued in 2010 due to poor reception Ragnarok Online 2: Legend of the Second , a revised game, officially released in 2013
The game has spawned an animated series, Ragnarok the Animation, and a sequel game, Ragnarok Online 2: Legend of the Second. The player's characters exist in a world with a player environment that includes NPC's (non-playable characters) that can be interacted with, and creatures spawning in maps that need to be defeated to level-up and to ...
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
S.T.A.L.K.E.R. 2 was initially announced in 2010, with a release date set in 2012, by Sergiy Grygorovych, CEO of GSC Game World, stating "After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe. This will be the next chapter of the mega ...
It was developed by GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone , a forbidden territory surrounding the Chernobyl Nuclear Power Plant .