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  2. Bitboard - Wikipedia

    en.wikipedia.org/wiki/Bitboard

    Bitboards allow the computer to answer some questions about game state with one bitwise operation. For example, if a chess program wants to know if the white player has any pawns in the center of the board (center four squares) it can just compare a bitboard for the player's pawns with one for the center of the board using a bitwise AND operation.

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  4. Patchwork (board game) - Wikipedia

    en.wikipedia.org/wiki/Patchwork_(board_game)

    Players begin a game of Patchwork with five buttons, and take turns moving around a time-track board, [3] about which are dispersed polyomino tiles representing fabric. [2] [1] During their turn, they may choose one of three tiles available along the path, which determines the distance travelled on the central board and the choices available to the next player. [4]

  5. Rush Hour (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Rush_Hour_(puzzle)

    The goal of the game is to get only the red car out through the exit of the board by moving the other vehicles out of its way. However, the cars and trucks (set up before play, according to a puzzle card) obstruct the path of both the red car and each other, which makes the puzzle even more difficult.

  6. Ticket to Ride (board game) - Wikipedia

    en.wikipedia.org/wiki/Ticket_to_Ride_(board_game)

    Ticket to Ride is a series of turn-based strategy railway-themed Eurogames [27] designed by Alan R. Moon, the first of which was released in 2004 by Days of Wonder.As of 2024, 18 million copies of the game have been sold worldwide and it has been translated into 33 languages. [28]

  7. Tsuro - Wikipedia

    en.wikipedia.org/wiki/Tsuro

    Tsuro is a tile-based board game designed by Tom McMurchie, originally published by WizKids and now published by Calliope Games. Tsuro is a board game for two to eight players. To play, players compete to have the last playing piece remaining on the board. Player turns consist of placing truchet tiles on the board from the player's hand. Then ...

  8. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Creating a concept for a Board Game can be a challenging step in the design process. This will form a basis of what the game is based upon and will influence future development. Characteristics that are developed include theme (e.g.. sci-fi, fantasy, war, sports, etc.) or a set of game mechanics (e.g. card drafting, deck building, dice combat ...

  9. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations.