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) is a freeware visual novel game published by indie game developer Angela He. It was released on itch.io on May 1, 2019 and on Steam on May 21. [1] [2] The game has four different endings that explores the themes of depression, suicidality, and family pressure. [3] It was originally developed for the Ludum Dare game jam. [4]
Momotype is a short, free-to-play visual novel developed by Rimatoad and self-published to Steam on December 3, 2021. In the game you're tasked with the care of a Tamagotchi-inspired real-life virtual pet called Momo.
Emily Is Away is an indie visual novel by game developer Kyle Seeley, released for free in November 2015. Set in the early-to-mid 2000s, Emily Is Away tells the story of the protagonist's relationship with a girl, Emily, over the course of five years, from the senior year of high school to the senior year of college. [2]
Narcissu (Japanese: ナルキッソス, Hepburn: Narukissosu) is a free visual novel video game developed by the dōjin group Stage-nana, telling the story of a terminally ill young man and woman. It was made with the NScripter engine.
The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels.Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on.
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.
True Remembrance is a free visual novel by Shiba Satomi for Microsoft Windows. The game tells of a future where many people suffer from a pandemic depression known as The Dolor. In an unnamed city, specialized doctors known as Mnemonicides treat patients who suffer from The Dolor.
McGee wanted to create a game with a team rather than as a small solo project like her previous games, but wanted to keep it focused on the strengths of the people involved, such as Young's comics art background, and began to build a small team. [4]