enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. The future of neuroscience could be wireless - AOL

    www.aol.com/future-neuroscience-could-wireless...

    A better understanding of neurochemical composition in the brain could lead to earlier detection of neurodegenerative diseases like Parkinson's, as well as personalized therapies for mental and ...

  3. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    A computer monitor provides a visual interface between the machine and the user. Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans ...

  4. Internet of things - Wikipedia

    en.wikipedia.org/wiki/Internet_of_things

    Decentralized Internet of things, or decentralized IoT, is a modified IoT which utilizes fog computing to handle and balance requests of connected IoT devices in order to reduce loading on the cloud servers and improve responsiveness for latency-sensitive IoT applications like vital signs monitoring of patients, vehicle-to-vehicle communication ...

  5. Communications management - Wikipedia

    en.wikipedia.org/wiki/Communications_management

    Communication and management are closely linked together. Since communication is the process of information exchange of two or people and management includes managers that gives out information to their people. Moreover, communication and management go hand in hand. [1] It is the way to extend control; the fundamental component of project ...

  6. Computer-mediated communication - Wikipedia

    en.wikipedia.org/.../Computer-mediated_communication

    Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. [1] While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...

  7. Communication protocol - Wikipedia

    en.wikipedia.org/wiki/Communication_protocol

    [53] [better source needed] The literature presents numerous analogies between computer communication and programming. In analogy, a transfer mechanism of a protocol is comparable to a central processing unit (CPU). The framework introduces rules that allow the programmer to design cooperating protocols independently of one another.

  8. Quality of experience - Wikipedia

    en.wikipedia.org/wiki/Quality_of_experience

    Quality of experience (QoE) is a measure of the delight or annoyance of a customer's experiences with a service (e.g., web browsing, phone call, TV broadcast). [1] QoE focuses on the entire service experience; it is a holistic concept, similar to the field of user experience , but with its roots in telecommunication. [ 2 ]

  9. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices or programming best practices are a set of informal, sometimes personal, rules (best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to facilitate both initial ...