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Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]
Online quizzes are generally free to play and for entertainment purposes only though some online quiz websites offer prizes. Websites feature online quizzes on many subjects. One popular type of online quiz is a personality quiz or relationship quiz which is similar to what can be found in many women's or teen magazines.
Quiz Beat; Quiz Call ; Quizmania; Quiz Nation (ITV) Quiz Night Live ; Quiz TV; Quiz World ; Sky Quiz Live ; Sweet & Sassy; The Call (ITV) The Daily Quiz (Big Game TV, ITV Play, Men & Motors) The Great Big British Quiz; The Hallmark Channel Quiz (Hallmark channel) The Mint (ITV Play) Make Your Play (ITV) This Morning Puzzle Book (ITV Play)
Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3]
A quiz is a form of mind sport in which people attempt to answer questions correctly on one or several topics. Quizzes can be used as a brief assessment in education and similar fields to measure growth in knowledge, abilities, and skills, or simply as a hobby .
Mobile learning is defined as "learning across multiple contexts, through social and content interactions, using personal electronic devices". [31] A mobile device is essentially any device that is portable and has internet access and includes tablets, smartphones, cell phones, e-book readers , and MP3 players . [ 32 ]
The initial announcement was followed by a call to the sector for Expressions of Interest to participate in the e-learning benchmarking exercise (e-benchmarking). A consultative Town Meeting was also held at the Academy, York in November 2005. (The pilot phase of the e-Learning Benchmarking Exercise commenced in January 2006.)
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
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