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  2. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  3. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Again, exaggerated use of the technique can produce a comical effect, while more realistic animation must time the actions exactly, to produce a convincing result. [ 20 ] The "moving hold" animates between two very similar positions; even characters sitting still, or hardly moving, can display some sort of movement, such as breathing, or very ...

  4. Anticipation (animation) - Wikipedia

    en.wikipedia.org/wiki/Anticipation_(animation)

    Anticipation is one of the fundamental 12 basic principles of animation, as set out by Frank Thomas and Ollie Johnston in their authoritative 1981 book on the Disney Studio titled The Illusion of Life. An anticipation pose or drawing is a preparation for the main action of an animated scene, as distinct from the action and the reaction.

  5. Category:Animation techniques - Wikipedia

    en.wikipedia.org/wiki/Category:Animation_techniques

    Category: Animation techniques. 27 languages. ... Full motion video based games (175 P) G. Graphical sound ... Time-lapse photography;

  6. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Erasure animation: a technique using traditional 2D media, photographed over time as the artist manipulates the image. For example, William Kentridge is famous for his charcoal erasure films, [ 135 ] and Piotr DumaƂa for his auteur technique of animating scratches on plaster.

  7. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition.These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  8. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    Even animation that looked traditional was often created fully with computers, helped by for instance cel-shading techniques to replicate the desired look of traditional animation (true real-time cel-shading was first introduced in 2000 by Sega's Jet Set Radio for their Dreamcast console). By 2004, only small productions were still created with ...

  9. Outline of animation - Wikipedia

    en.wikipedia.org/wiki/Outline_of_animation

    2D animation; 3D animation; Categorization by speed of rendering and capabilities: Pre-rendered animation: Motion is developed in the software. There is a delay for the software to render the animation before it can be viewed. Talking avatar: The user provides or selects a picture of a character and provides a recording of a voice. The software ...