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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity 2017 tools featured a real-time graphics rendering engine, color grading and worldbuilding, live operations analytics and performance reporting. [30] Unity 2017.2 underscored Unity Technologies' plans beyond video games. [ 30 ]

  3. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  4. Spherical harmonic lighting - Wikipedia

    en.wikipedia.org/wiki/Spherical_harmonic_lighting

    Spherical harmonic (SH) lighting is a family of real-time rendering techniques that can produce highly realistic shading and shadowing with comparatively little overhead. . All SH lighting techniques involve replacing parts of standard lighting equations with spherical functions that have been projected into frequency space using the spherical harmonics as a b

  5. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The model of the graphics pipeline is usually used in real-time rendering. Often, most of the pipeline steps are implemented in hardware, which allows for special optimizations . The term "pipeline" is used in a similar sense for the pipeline in processors : the individual steps of the pipeline run in parallel as long as any given step has what ...

  6. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  7. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    One of the key disadvantages of real-time shadow mapping is that the size and depth of the shadow map determine the quality of the final shadows. This is usually visible as aliasing or shadow continuity glitches. A simple way to overcome this limitation is to increase the shadow map size, but due to memory, computational or hardware constraints ...

  8. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    3D animation of ambient occlusion enabled on the animation to the right. In the absence of hardware-assisted ray traced ambient occlusion, real-time applications such as computer games can use screen space ambient occlusion (SSAO) techniques such as horizon-based ambient occlusion including HBAO and ground-truth ambient occlusion (GTAO) as a faster approximation of true ambient occlusion ...

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Rendering is usually limited by available computing power and memory bandwidth, and so specialized hardware has been developed to speed it up ("accelerate" it), particularly for real-time rendering. Hardware features such as a framebuffer for raster graphics are required to display the output of rendering smoothly in real time.