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HiGHS is open-source software to solve linear programming (LP), mixed-integer programming (MIP), and convex quadratic programming (QP) models. [1] Written in C++ and published under an MIT license, HiGHS provides programming interfaces to C, Python, Julia, Rust, JavaScript, Fortran, and C#. It has no external dependencies.
The solver can be built using Visual Studio, a makefile or using CMake and runs on Windows, FreeBSD, Linux, and macOS. The default input format for Z3 is SMTLIB2. It also has officially supported bindings for several programming languages, including C, C++, Python, .NET, Java, and OCaml. [5]
Quadratic unconstrained binary optimization (QUBO), also known as unconstrained binary quadratic programming (UBQP), is a combinatorial optimization problem with a wide range of applications from finance and economics to machine learning. [1] QUBO is an NP hard problem, and for many classical problems from theoretical computer science, like ...
In mathematical optimization, a quadratically constrained quadratic program (QCQP) is an optimization problem in which both the objective function and the constraints are quadratic functions. It has the form. where P0, ..., Pm are n -by- n matrices and x ∈ Rn is the optimization variable. If P0, ..., Pm are all positive semidefinite, then the ...
Quadratic programming (QP) is the process of solving certain mathematical optimization problems involving quadratic functions. Specifically, one seeks to optimize (minimize or maximize) a multivariate quadratic function subject to linear constraints on the variables. Quadratic programming is a type of nonlinear programming.
Sequential quadratic programming. Sequential quadratic programming (SQP) is an iterative method for constrained nonlinear optimization which may be considered a quasi-Newton method. SQP methods are used on mathematical problems for which the objective function and the constraints are twice continuously differentiable, but not necessarily convex.
An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...
Minion (solver) Minion is a solver for constraint satisfaction problems. Unlike constraint programming toolkits, which expect users to write programs in a traditional programming language like C++, Java or Prolog, Minion takes a text file which specifies the problem, and solves using only this. This makes using Minion much simpler, at the cost ...