enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. I once bought S/N 000136 of the very first Adobe Illustrator a long time ago (bezier curves). Now I know how the others work. Very nice! Greg L 06:35, 26 February 2007 (UTC) Oppose, Support — While the images are very pretty, I don't think they're very effective at giving an intuitive idea of how a Bezier curve is constructed. The ...

  4. Pierre Bézier - Wikipedia

    en.wikipedia.org/wiki/Pierre_Bézier

    The control handles define the shape of the curve on either side of the common node, and can be manipulated by the user, via the software. [ 2 ] Bézier curves were adopted as the standard curve of the PostScript language and subsequently were adopted by vector programs such as Adobe Illustrator , CorelDRAW and Inkscape .

  5. Paul de Casteljau - Wikipedia

    en.wikipedia.org/wiki/Paul_de_Casteljau

    Paul de Casteljau (19 November 1930 – 24 March 2022) was a French physicist and mathematician. In 1959, while working at Citroën, he developed an algorithm for evaluating calculations on a certain family of curves, which would later be formalized and popularized by engineer Pierre Bézier, leading to the curves widely known as Bézier curves.

  6. Kig (software) - Wikipedia

    en.wikipedia.org/wiki/Kig_(software)

    The center of curvature and osculating circle of a curve; The dilation, generic affinity, inversion, projective application, homography and harmonic homology; The hyperbola with given asymptotes; The Bézier curves (2nd and 3rd degree); The polar line of a point and pole of a line with respect to a conic section; The asymptotes of a hyperbola;

  7. Image tracing - Wikipedia

    en.wikipedia.org/wiki/Image_tracing

    The smooth portions of a curve are then approximated with a Bézier curve fitting procedure. Successive division may be used. Such a fitting procedure tries to fit the curve with a single cubic curve; if the fit is acceptable, then the procedure stops. Otherwise, it selects some advantageous point along the curve and breaks the curve into two ...

  8. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau. De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary parameter value.

  9. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    The geometry of a single bicubic patch is thus completely defined by a set of 16 control points. These are typically linked up to form a B-spline surface in a similar way as Bézier curves are linked up to form a B-spline curve. Simpler Bézier surfaces are formed from biquadratic patches (m = n = 2), or Bézier triangles.