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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Overlay combines Multiply and Screen blend modes. [4] Where the base layer is light, the top layer becomes lighter; where the base layer is dark, the top becomes darker; where the base layer is mid grey, the top is unaffected. An overlay with the same picture looks like an S-curve.

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the authors of Tron 2.0 in 2004. [1]

  4. Photoshop plugin - Wikipedia

    en.wikipedia.org/wiki/Photoshop_plugin

    More Microsoft Windows hosts support the plugins, though an increasing number of Mac applications support the Mac Photoshop plugin packages. Third-party support for plugins was fairly broad and rapid after the release of the Photoshop SDK and API containing the specifications for Photoshop plugins. Non-Adobe implementation contracted and ...

  5. Chroma key - Wikipedia

    en.wikipedia.org/wiki/Chroma_key

    A studio shot taken in front of a green screen will naturally have ambient light the same colour as the screen, due to its light scattering. This effect is known as spill . [ 6 ] : p20 This can look unnatural or cause portions of the characters to disappear, so must be compensated for, or avoided by using a larger screen placed far from the actors.

  6. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  7. Backlighting (lighting design) - Wikipedia

    en.wikipedia.org/wiki/Backlighting_(lighting_design)

    In lighting design, backlighting is the process of illuminating the subject from the back. In other words, the lighting instrument and the viewer face each other, with the subject in between. This creates a glowing effect on the edges of the subject, [1] while other areas are darker. The backlight can be a natural or artificial source of light.

  8. Specular highlight - Wikipedia

    en.wikipedia.org/wiki/Specular_highlight

    Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). ). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and its location with respect to light sources in the

  9. Fade (lighting) - Wikipedia

    en.wikipedia.org/wiki/Fade_(lighting)

    In stage lighting, a fade is a gradual increase or decrease of the intensity of light projected onto the stage. The term fade-in refers to gradually changing the lighting level from complete darkness to a predetermined lighting level. A fade-out (also known as fade-to-black) refers to gradually decreasing the intensity of light until none is ...