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  2. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    Appelcline called it "one of D&D's most popular magic items". [32] Thomas Wilde of The Escapist noted that the deck is "one of the oldest magic items" in Dungeons & Dragons and "has been famous for decades as a nearly guaranteed way to derail a campaign. Any card drawn from the deck can abruptly kill, hamper, enrich, empower, or imprison a ...

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    The most famous of these spells is Wish, the most powerful spell within the game, which can duplicate spells from all schools. [51] [53] Wild magic 2nd Edition A form of arcane magic used by wild mages that can tap directly into the Weave to create often unpredictable results that was introduced to the game in the Forgotten Realms Adventures ...

  4. List of magical weapons - Wikipedia

    en.wikipedia.org/wiki/List_of_magical_weapons

    It was a very powerful weapon. It destroys anyone who directly fights with its master. Trishula – The trident of Shiva, stylized by some as used as a missile weapon and often included a crossed stabilizer to facilitate flight when thrown. Considered to be the most powerful weapon.

  5. List of mythological objects - Wikipedia

    en.wikipedia.org/wiki/List_of_mythological_objects

    Mythological objects encompass a variety of items (e.g. weapons, armor, clothing) found in mythology, legend, folklore, tall tale, fable, religion, spirituality, superstition, paranormal, and pseudoscience from across the world. This list is organized according to the category of object.

  6. Book of Artifacts - Wikipedia

    en.wikipedia.org/wiki/Book_of_Artifacts

    The book's 8-page introduction on pages 3–10 provides an overview of the contents and the significance of artifacts within the game. One page is spent in an attempt to clear up some misconceptions regarding artifacts, including "Artifacts are too powerful for a campaign," "All artifacts have horrible curses that keep them from being useful," "Artifacts are just collections of random powers ...

  7. Beholder (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(Dungeons_&_Dragons)

    The beholder was considered one of the "game's signature monsters" by Philip J. Clements, [43] while Backstab reviewer Philippe Tessier called it a "classic of D&D". [44] Witwer et al. considered the beholder "iconic", "the brand's signature beast" and "one of the most feared and fearsome monsters of the game". [1]: 5, 40–41, 65, 166

  8. Magic of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Magic_of_Faerûn

    This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.

  9. Sorcerer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(Dungeons_&_Dragons)

    A sorcerer is weak in melee combat, but a master of arcane magic, generally the most powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied or bargained. Sorcerers' magical ability is innate rather than studied or bargained.