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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
Vanilla software refers to applications and systems used in their unmodified, original state, as distributed by their vendors. [1] This term is often applied in fields such as enterprise resource planning (ERP), [2] e-government systems, [3] and software development, where simplicity and adherence to vendor standards are more important than expanded functionality. [4]
The GAPPS standards for qualifications of Junior Project Manager (known as Global 1, or G1) and Senior Project Manager (known as Global 2, or G2) [5] are quite generic, though this is intentionally so, as they are written as a complement to project management standards including those of professional associations (e.g. PMBOK®Guide, IPMA ...
Vanilla's open source project was released on 1 July 2006, and has since undergone many changes, the most notable being the complete rewrite between Vanilla OSS and Vanilla Cloud, the latter of the two became the primary product and Vanilla 1 was passed into the hands of other developers. [2] Vanilla 2, open source is still maintained and ...
Mods for Quake (1996) such as "Capture the Flag" and "Team Fortress" became standard features in later games in the shooter genre. [6] While first-person shooters are popular games to mod, [7] the virtual pet genre with games such as Petz (1995) and Creatures (1996) fostered younger modders, particularly girls. [8]
Software versioning is the process of assigning either unique version names or unique version numbers to unique states of computer software. Within a given version number category (e.g., major or minor), these numbers are generally assigned in increasing order and correspond to new developments in the software.
CMake – Cross-platform build tool for configuring platform-specific builds; very popoular; integrated with IDEs such as Qt Creator, [1] KDevelop and GNOME Builder [2] GNU build system (aka Autotools) – Software build toolset from GNU Pages displaying short descriptions of redirect targets
A software build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [1] In software production, builds optimize software for performance and distribution, packaging into formats such as '.exe'; '.deb'; '.apk'. [2] [3]