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  2. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    Since 2 10 = 1024, the complete range of the positive normal floating-point numbers in this format is from 2 −1022 ≈ 2 × 10 −308 to approximately 2 1024 ≈ 2 × 10 308. The number of normal floating-point numbers in a system (B, P, L, U) where B is the base of the system, P is the precision of the significand (in base B),

  3. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...

  4. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used.

  5. Decimal data type - Wikipedia

    en.wikipedia.org/wiki/Decimal_data_type

    In the floating-point case, a variable exponent would represent the power of ten to which the mantissa of the number is multiplied. Languages that support a rational data type usually allow the construction of such a value from two integers, instead of a base-2 floating-point number, due to the loss of exactness the latter would cause.

  6. Decimal floating point - Wikipedia

    en.wikipedia.org/wiki/Decimal_floating_point

    A simple method to add floating-point numbers is to first represent them with the same exponent. In the example below, the second number is shifted right by 3 digits. We proceed with the usual addition method: The following example is decimal, which simply means the base is 10. 123456.7 = 1.234567 × 10 5 101.7654 = 1.017654 × 10 2 = 0. ...

  7. Catastrophic cancellation - Wikipedia

    en.wikipedia.org/wiki/Catastrophic_cancellation

    Subtracting nearby numbers in floating-point arithmetic does not always cause catastrophic cancellation, or even any error—by the Sterbenz lemma, if the numbers are close enough the floating-point difference is exact. But cancellation may amplify errors in the inputs that arose from rounding in other floating-point arithmetic.

  8. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  9. Arithmetic underflow - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_underflow

    Arithmetic underflow can occur when the true result of a floating-point operation is smaller in magnitude (that is, closer to zero) than the smallest value representable as a normal floating-point number in the target datatype. [1] Underflow can in part be regarded as negative overflow of the exponent of the floating-point value. For example ...