Search results
Results from the WOW.Com Content Network
They are commonly used to give texture to models, renders, or environments in animation or video games. [1] These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [2] or GIMP, [3] or simply by scanning an image and, if necessary, retouching it on a personal computer.
Inpaint focuses on photo editing via simplified semi-automatic tools and mechanisms. The program includes a tool similar to the Healing Brush tool in Adobe Photoshop CS5 with the Content-Aware mode on. Similar to Healing Brush, the tool tries to replace bad or damaged texture with good texture from another area to create a seamless repair of an ...
Filter Forge is a computer graphics program for Windows and Mac that allows users to create procedural textures and modify images. It can be used as a standalone application or as a plugin for compatible 8bf hosts such as Adobe Photoshop, Affinity Photo, Corel PaintShop Pro. It has been under continuous development by Filter Forge OÜ (formerly ...
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...
Original image to be made narrower Scaling is undesirable because the castle is distorted. Cropping is undesirable because part of the castle is removed. Seam carving. Seam carving (or liquid rescaling) is an algorithm for content-aware image resizing, developed by Shai Avidan, of Mitsubishi Electric Research Laboratories (MERL), and Ariel Shamir, of the Interdisciplinary Center and MERL.
This is the result when blending different textures together. That is why some state-of-the-art methods attempt to combine structural and textural inpainting. A more traditional method is to use differential equations (such as Laplace's equation) with Dirichlet boundary conditions for continuity so as to create a seemingly seamless fit. This ...
Matte painters combine their digitally matte painted textures within computer-generated 3-D environments, allowing for 3-D camera movement. [9] Lighting algorithms used to simulate lighting sources expanded in scope in 1995, when radiosity rendering was applied to film for the first time in Martin Scorsese's Casino .
Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]