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  2. Advanced Squad Leader Modules - Wikipedia

    en.wikipedia.org/wiki/Advanced_Squad_Leader_Modules

    ASL 91-110 - these scenarios are actually reworkings of older scenarios; some from the ASL Annual and a number from a magazine called Backblast which only had a two issue run in 1994. The magazine was developed by several Avalon Hill playtesters, who formed their own organization called Multi-Man Publishing which later, of course, went on to ...

  3. Historical Advanced Squad Leader module - Wikipedia

    en.wikipedia.org/wiki/Historical_Advanced_Squad...

    Released in 2002 this historical study is the first official module to contain scenarios depicting Canadians (other than the Rogue Scenarios of the original Squad Leader game). A campaign game called "Riley's Road" is included with a historical terrain map, as well as scenarios using the geomorphic maps (and in one case using only terrain ...

  4. Advanced Squad Leader - Wikipedia

    en.wikipedia.org/wiki/Advanced_Squad_Leader

    New scenarios included those for ASL (G1 - G46, Volume 23, Number 3 to Volume 32 Number 2) as well as three Deluxe ASL scenarios (DASL A - DASL C), one Historical ASL scenario, and one interesting new scenario using the map board from the Devil's Den game by Avalon Hill (a game about a battle of the American Civil War). This latter was numbered ...

  5. Squad Leader Scenarios - Wikipedia

    en.wikipedia.org/wiki/Squad_Leader_Scenarios

    Squad Leader Scenarios (SL) is a tactical board wargame created by Avalon Hill (Hasbro Gaming) that focuses on infantry combat during the Second World War.Players use map boards and counters to control small units of soldiers, vehicles, and weapons.

  6. Squad Leader - Wikipedia

    en.wikipedia.org/wiki/Squad_Leader

    The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...

  7. Close Combat (series) - Wikipedia

    en.wikipedia.org/wiki/Close_Combat_(series)

    Close Combat was developed as a computer game version of the acclaimed Avalon Hill board game Advanced Squad Leader (ASL). The primary consultant for the morale model was Dr. Steven Silver, a specialist in combat-related trauma. Atomic Games had already developed several games for Avalon Hill, such as Operation Crusader and Stalingrad.

  8. Tactical wargame - Wikipedia

    en.wikipedia.org/wiki/Tactical_wargame

    Tactical wargame rules have appeared for every period of human history and even into the future. The first true "miniatures" games may have developed in antiquity, though Kriegsspiel, a command study invented in 18th century Prussia, is generally accepted as the first true miniatures game.

  9. ASLwrite - Wikipedia

    en.wikipedia.org/wiki/ASLwrite

    si5s, a system built from SignWriting, was first proposed by Robert Arnold in his 2007 Gallaudet thesis A Proposal of the Written System for ASL. [1] [7] The ASLwrite community split from Arnold upon his decision to maintain si5s as a private venture with ASLized after the publication of his and Adrean Clark's book How to Write American Sign Language. [1]