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  2. Mirror image - Wikipedia

    en.wikipedia.org/wiki/Mirror_image

    In geometry, the mirror image of an object or two-dimensional figure is the virtual image formed by reflection in a plane mirror; it is of the same size as the original object, yet different, unless the object or figure has reflection symmetry (also known as a P-symmetry).

  3. Reflection symmetry - Wikipedia

    en.wikipedia.org/wiki/Reflection_symmetry

    For an arbitrary shape, the axiality of the shape measures how close it is to being bilaterally symmetric. It equals 1 for shapes with reflection symmetry, and between two-thirds and 1 for any convex shape. In 3D, the cube in which the plane can configure in all of the three axes that can reflect the cube has 9 planes of reflective symmetry. [3]

  4. Curved mirror - Wikipedia

    en.wikipedia.org/wiki/Curved_mirror

    Reflections in a convex mirror. The photographer is seen reflected at top right. A curved mirror is a mirror with a curved reflecting surface. The surface may be either convex (bulging outward) or concave (recessed inward). Most curved mirrors have surfaces that are shaped like part of a sphere, but

  5. Similarity (geometry) - Wikipedia

    en.wikipedia.org/wiki/Similarity_(geometry)

    Similar figures. In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other.More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection.

  6. Plane mirror - Wikipedia

    en.wikipedia.org/wiki/Plane_mirror

    The image formed by a plane mirror is virtual (meaning that the light rays do not actually come from the image) it is not real image (meaning that the light rays do actually come from the image). it is always upright, and of the same shape and size as the object it is reflecting. A virtual image is a copy of an object formed at the location ...

  7. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2 . If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2 θ around point O , the intersection of L 1 and L 2 .

  8. Elements of art - Wikipedia

    en.wikipedia.org/wiki/Elements_of_art

    A shape is a two-dimensional design encased by lines to signify its height and width structure, and can have different values of color used within it to make it appear three-dimensional. [2] [4] In animation, shapes are used to give a character a distinct personality and features, with the animator manipulating the shapes to provide new life. [1]

  9. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces.. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping.

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