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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.
The album title refers to a command of the Unix operating system, where fsck stands for file system check [1] – a command used by system administrators if there is believed to be a problem with the file system (the term's tongue-in-cheek use among the hacker subculture is referenced in the Jargon File). Nevertheless, some critics took the ...
The system utility fsck (file system check) is a tool for checking the consistency of a file system in Unix and Unix-like operating systems, such as Linux, macOS, and FreeBSD. [1] The equivalent programs on MS-DOS and Microsoft Windows are CHKDSK , SFC , and SCANDISK .
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.
Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game Grand Theft ...
FS—File System; FSB—Front-Side Bus; fsck—File System Check; FSF—Free Software Foundation; FSM—Finite State Machine; FTTC—Fiber To The Curb; FTTH—Fiber To The Home; FTTP—Fiber To The Premises; FTP—File Transfer Protocol; FQDN—Fully Qualified Domain Name; FUD—Fear Uncertainty Doubt; FWS—Folding White Space; FXP—File ...
Restore power, speed and stability with over 200 critical tests and 50 tools using the go-to solution for ultimate PC performance and trouble-free computing.
The construction of Luminous was similar in concept to Epic Games' Unreal Engine or the Unity engine from Unity Technologies in that it incorporated all the development tools needed from asset editing onward, as well as being "high quality, easy to use, flexible, high speed, compact, and supporting both manual and automatic [game development ...