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The game continued to chart in Media Control's top 10 through May, [17] and in the top 20 through August. [20] [21] By August 2004, Sacred had sold over 100,000 units in the United States and 400,000 units in Europe, [22] of which 150,000 were sold in the German market. [23] This performance led MCV GamesMarkt to declare Sacred a "global hit". [24]
Scrying, also referred to as "seeing" or "peeping," is a practice rooted in divination and fortune-telling.It involves gazing into a medium, hoping to receive significant messages or visions that could offer personal guidance, prophecy, revelation, or inspiration. [1]