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  2. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  3. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  4. Streamlabs - Wikipedia

    en.wikipedia.org/wiki/Streamlabs

    Streamlabs (formerly TwitchAlerts) is a software company headquartered in San Francisco, California. The company was founded in 2014 and distributes a variety of software centered around live streaming and content creation .

  5. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    Thus any focal length lens mounted on a view camera or field camera, and many press cameras can be used with perspective control. Some interchangeable lens medium format , 35 mm film SLR , and Digital SLR camera systems have PC, shift, or tilt/shift lens options which allow perspective control and, in the case of a tilt/shift lens, plane of ...

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A larger horizontal resolution directly increases the horizontal field of view, and a larger vertical resolution increases the vertical field of view. [11] Vert-(vertical minus) is a scaling method used by some games that support a wide variety of resolutions. In Vert- games, as the aspect ratio widens, the vertical component of the field of ...

  7. Vertical video - Wikipedia

    en.wikipedia.org/wiki/Vertical_video

    A vertical video is a video created either by a camera or computer that is intended for viewing in portrait mode, producing an image that is taller than it is wide. It thus sits in opposition to the multiple horizontal formats normalised by cinema and television, which trace their lineage from the proscenium theatre , Western landscape painting ...

  8. On-set virtual production - Wikipedia

    en.wikipedia.org/wiki/On-set_virtual_production

    OSVP contrasts with virtual studio technology, in which a green screen backdrop surrounds the set, and the virtual surroundings are composited into the green screen plate downstream from the camera, in that in OSVP the virtual world surrounding the set is visible to the camera, actors, and crew, and objects on set are illuminated by light from ...

  9. Virtual cinematography - Wikipedia

    en.wikipedia.org/wiki/Virtual_cinematography

    Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.