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  2. Design and Technology - Wikipedia

    en.wikipedia.org/wiki/Design_and_Technology

    The IB Design Technology (DT) is an elective subject offered in many International Baccalaureate schools globally. Design is also offered in the IB Middle Years Programme (MYP) as a compulsory subject for grades 6–10, and at the Diploma Programme level (from grades 11-12). IB Design Technology is very similar in content to Design and Technology.

  3. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  4. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Self-assessment in education technology relies on students analyzing their strengths, weaknesses, and areas where improvement is possible to set realistic goals in learning, improve their educational performances and track their progress. [258] [259] One of the unique tools for self-assessment made possible by education technology is Analytics.

  5. Education and technology - Wikipedia

    en.wikipedia.org/wiki/Education_and_technology

    In this context, it is essential for education to adopt a humanistic approach, particularly in light of the increasing prominence of digital technologies. [7] An example of the application of innovative technology in education is the implementation of an AI-based tutoring system at an entry-level IT school in Pensacola by the U.S. Navy.

  6. Design education - Wikipedia

    en.wikipedia.org/wiki/Design_education

    Design education’s origins can be seen as far back as the 18th century despite not being referred to as such until the 1970s. [1] Despite the contrast between the Arts and Sciences, the use of design principles to scientific matters would theoretically allow for scientific and mathematical subjects to be approach practically without taking away from the subject matter itself.

  7. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Design projects require students to establish goals and constraints, generate ideas, and create prototypes through storyboarding or other representational practices. [1] Robotics competitions in schools are popular design-based learning activities, wherein student teams design, build and then pilot their robots in competitive challenges.

  8. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  9. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]