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The History of Middle-earth is a 12-volume series of books published between 1983 and 1996 by George Allen & Unwin in the UK and by Houghton Mifflin in the US. They collect and analyse much of J. R. R. Tolkien's legendarium, compiled and edited by his son Christopher Tolkien.
Emperor: Rise of the Middle Kingdom: 2003: 2205 BC – 1234 AD: A city-building game set in ancient China, focusing on the rise and fall of dynasties from Xia to Jin. Zeus: Master of Olympus: 2000: 2000 – 1000 BC: A city-building game centered on the ancient Greek civilization, with mythological elements. Age of Mythology: 2002: 9000 – 1100 BC
The 2010s saw the release of three darker and more violent Middle-earth video games that were rated Mature by the ESRB. The first of such games was The Lord of the Rings: War in the North, an action role-playing game that takes place in Northern Middle-earth. It was developed by Snowblind Studios and released on 1 November 2011.
This is a comprehensive index of commercial role-playing video games, sorted chronologically by year.Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available.
Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.
Tolkien meant Arda to be "our own green and solid Earth", seen here in the Baltistan mountains, "at some quite remote epoch in the past". [1]In J. R. R. Tolkien's legendarium, the history of Arda, also called the history of Middle-earth, [a] began when the Ainur entered Arda, following the creation events in the Ainulindalë and long ages of labour throughout Eä, the fictional universe.
Video game genres were still being established, but included space-themed shooter games such as Defender and Galaga, maze chase games that followed the design established by Pac-Man, driving and racing games which more frequently used 3D perspectives such as Turbo and Pole Position, character action games such as Pac-Man and Frogger, and the ...
In the late 1960s, fantasy elements were increasingly used in wargames. Linguist M. A. R. Barker began to use wargame-like sessions to develop his creation Tékumel. [8] In 1970, the New England Wargamers Association demonstrated a fantasy wargame called Middle Earth at a convention of the Military Figure Collectors Association. [18]