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  2. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    The video game designer is like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. [2] However, with complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens.

  4. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  5. Superhero Fatigue Is Real. The Cure? Make Better Movies Than ...

    www.aol.com/superhero-fatigue-real-cure-better...

    “Superhero fatigue” is a phrase that tends to make devoted movie lovers swoon with rapture. If you’re someone who cares about movies, who cares about cinema, the very prospect of superhero ...

  6. You want to break into the video game industry? Here's how - AOL

    www.aol.com/news/want-break-video-game-industry...

    Despite roughly 10,000 layoffs globally since the beginning of 2023, the video game business continues to grow. Experts discuss opportunities and how to make it in this competitive field.

  7. Brenda Romero - Wikipedia

    en.wikipedia.org/wiki/Brenda_Romero

    Sex in Video Games is a nonfiction book about the history of sex content in video games. Challenges for Game Designers [48] is a non-fiction book that aims to challenge and improves your game design abilities. Game Balance [49] is a nonfiction book about balancing computer, video and non-digital games.

  8. Game feel - Wikipedia

    en.wikipedia.org/wiki/Game_feel

    Game feel (sometimes referred to as "look feel" or "game juice") is the intangible, tactile sensation experienced when interacting with video games. The term was popularized by the book Game Feel: A Game Designer's Guide to Virtual Sensation [1] written by Steve Swink. The term has no formal definition, but there are many defined ways to ...

  9. Game Maker's Toolkit - Wikipedia

    en.wikipedia.org/wiki/Game_Maker's_Toolkit

    Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.

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