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  2. e (mathematical constant) - Wikipedia

    en.wikipedia.org/wiki/E_(mathematical_constant)

    The number e is a mathematical constant approximately equal to 2.71828 that is the base of the natural logarithm and exponential function.It is sometimes called Euler's number, after the Swiss mathematician Leonhard Euler, though this can invite confusion with Euler numbers, or with Euler's constant, a different constant typically denoted .

  3. Euler's identity - Wikipedia

    en.wikipedia.org/wiki/Euler's_identity

    Even Euler does not seem to have written it down explicitly—and certainly it doesn't appear in any of his publications—though he must surely have realized that it follows immediately from his identity [i.e. Euler's formula], e ix = cos x + i sin x. Moreover, it seems to be unknown who first stated the result explicitly

  4. List of representations of e - Wikipedia

    en.wikipedia.org/wiki/List_of_representations_of_e

    A unique representation of e can be found within the structure of Pascal's Triangle, as discovered by Harlan Brothers. Pascal's Triangle is composed of binomial coefficients, which are traditionally summed to derive polynomial expansions. However, Brothers identified a product-based relationship between these coefficients that links to e.

  5. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB (an abbreviation of "MATrix LABoratory" [18]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.

  6. Matrix exponential - Wikipedia

    en.wikipedia.org/wiki/Matrix_exponential

    e aX e bX = e (a + b)X; e X e −X = I; Using the above results, we can easily verify the following claims. If X is symmetric then e X is also symmetric, and if X is skew-symmetric then e X is orthogonal. If X is Hermitian then e X is also Hermitian, and if X is skew-Hermitian then e X is unitary.

  7. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.

  8. Moore–Penrose inverse - Wikipedia

    en.wikipedia.org/wiki/Moore–Penrose_inverse

    in general, a vector ⁠ ⁠ that solves the system may not exist, or if one does exist, it may not be unique. More specifically, a solution exists if and only if is in the image of , and is unique if and only if is injective. The pseudoinverse solves the "least-squares" problem as follows:

  9. Euler–Maruyama method - Wikipedia

    en.wikipedia.org/wiki/Euler–Maruyama_method

    In Itô calculus, the Euler–Maruyama method (also simply called the Euler method) is a method for the approximate numerical solution of a stochastic differential equation (SDE). It is an extension of the Euler method for ordinary differential equations to stochastic differential equations named after Leonhard Euler and Gisiro Maruyama. The ...