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The Gauss–Legendre algorithm is an algorithm to compute the digits of π. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π . However, it has some drawbacks (for example, it is computer memory -intensive) and therefore all record-breaking calculations for many years have used other ...
is the number of collisions made (in ideal conditions, perfectly elastic with no friction) by an object of mass m initially at rest between a fixed wall and another object of mass b 2N m, when struck by the other object. [1] (This gives the digits of π in base b up to N digits past the radix point.)
Calculated pi to 72 digits, but not all were correct 71: 1706: ... giving the value of pi to 154 digits, ... to calculate π [25] 70 hours 2,037 ...
The Chudnovsky algorithm is a fast method for calculating the digits of π, based on Ramanujan's π formulae.Published by the Chudnovsky brothers in 1988, [1] it was used to calculate π to a billion decimal places.
[30] [31] In 1719, Thomas de Lagny used a similar identity to calculate 127 digits (of which 112 were correct). In 1789, the Slovene mathematician Jurij Vega improved John Machin's formula to calculate the first 140 digits, of which the first 126 were correct. [32] In 1841, William Rutherford calculated 208 digits, of which the first 152 were ...
Later computers calculated pi to extraordinary numbers of digits (2.7 trillion as of August 2010), [4] and people began memorizing more and more of the output. The world record for the number of digits memorized has exploded since the mid-1990s, and it stood at 100,000 as of October 2006. [6]
The number π (/ p aɪ / ⓘ; spelled out as "pi") is a mathematical constant, approximately equal to 3.14159, that is the ratio of a circle's circumference to its diameter.It appears in many formulae across mathematics and physics, and some of these formulae are commonly used for defining π, to avoid relying on the definition of the length of a curve.
He went on to provide a detailed step-by-step description of an iterative algorithm to calculate π to any required accuracy based on bisecting polygons; he calculated π to between 3.141024 and 3.142708 with a 96-gon; he suggested that 3.14 was a good enough approximation, and expressed π as 157/50; he admitted that this number was a bit small.