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  2. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  3. Dungeons & Dragons Tactics - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Tactics

    Dungeons & Dragons Tactics uses a simple overworld map between battles. The map shows key locations of interest, with the party's current location depicted by a flag icon. While a few cutscenes are triggered upon entering certain locations, in general, the party is free to move to any known locatio

  4. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .

  5. Tactical role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tactical_role-playing_game

    Final Fantasy Tactics shared some staff members with Tactics Ogre and shares many of its gameplay elements. A prequel to the original Tactics Ogre, Tactics Ogre: The Knight of Lodis, was later released for the Game Boy Advance. A remake of Let Us Cling Together was later released for the PSP in 2011.

  6. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  7. Anima (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Anima_(role-playing_game)

    Anima: Tactics is a 32mm miniatures game set in the Anima universe, produced and distributed by the U.S. company Cipher Studios. The game is played with individual characters and advantage cards each worth a certain number of points.

  8. Duel II - Wikipedia

    en.wikipedia.org/wiki/Duel_II

    The OE, AL, and KD are a number between 1-10 which the player selects. Attack and Protect Locations are the places where the warrior will try to concentrate their attacks. In the tactics section, warriors can choose to use a tactic for offense or defense or both which will make them concentrate on a particular portion of their overall abilities.

  9. Char 2C - Wikipedia

    en.wikipedia.org/wiki/Char_2C

    The origins of the Char 2C have always been shrouded in a certain mystery. [3] In the summer of 1916, likely in July, [3] General Léon Augustin Jean Marie Mourret, the Subsecretary of Artillery, verbally granted Forges et Chantiers de la Méditerranée (FCM), a shipyard in the south of France near Toulon, the contract for the development of a heavy tank, a char d'assaut de grand modèle.