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The Order: 1886 is a 2015 action-adventure video game developed by Ready at Dawn and published by Sony Computer Entertainment for the PlayStation 4. [2] [3] Set in an 1886 alternate history steampunk London, the game follows the Knights of the Round Table as they battle to keep the world safe from half-breeds, such as werewolves and vampires, as well as fringe organizations rebelling against ...
Until Dawn is a 2015 interactive drama horror game developed by Supermassive Games and published by Sony Computer Entertainment.Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened.
These are video games that take place chronologically before the first game in the series using its respective timeline. In some cases they serve as a prequel story to non-video games as well. Contents
The Wolf Among Us (2013-14 video game) Fables (2002- comics series) Last Order: Final Fantasy VII (2005 animated film) Final Fantasy VII (1997 video game) RoboCop: Rogue City (2023 video game) RoboCop 3 (1993 film) Mission: Impossible – Operation Surma (2003 video game) Mission: Impossible III (2006 film) The Casagrandes Movie (2024 Netflix film)
Batman: Arkham Knight is a 2015 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment.Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, a direct sequel to Batman: Arkham City (2011) and the fourth main installment in the Batman: Arkham series.
Infamous (stylized as inFAMOUS) is a series of video games developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3 and PlayStation 4. The series follows the adventures of Cole MacGrath, Delsin Rowe and Abigail "Fetch" Walker, super-powered "Conduits" who must decide their own destinies of becoming ...
The 1000 Challenge WikiProject Video Games Edition. Improve/create any article related to video games whenever you feel like it! 100% This page was ...
The game's missions were designed to suit the story, rather than the story to fit the missions. [55] Taking inspiration from GoldenEye 007 , the team added a difficulty system that changes mission objectives; Leonard said "it allowed the designers to create a very different experience at each level of difficulty, without changing the overall ...