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The concept of adulthood has legal and socio-cultural definitions. The legal definition [4] of an adult is a person who is fully grown or developed. This is referred to as the age of majority, which is age 18 in most cultures, although there is a variation from 15 to 21. The typical perception of adulthood is that it starts at age 20 or 21.
Man, Play and Games (ISBN 0029052009) is the influential 1961 book by the French sociologist Roger Caillois (French: Les jeux et les hommes, 1958) on the sociology of play and games or, in Caillois' terms, sociology derived from play. Caillois interprets many social structures as elaborate forms of games and much behaviour as a form of play.
Identity formation, also called identity development or identity construction, is a complex process in which humans develop a clear and unique view of themselves and of their identity. Self-concept, personality development, and values are all closely related to identity formation. Individuation is also a critical part of identity formation.
It discusses the importance of the play element of culture and society. [4] Huizinga suggests that play is primary to and a necessary (though not sufficient) condition of the generation of culture. The Latin word ludens is the present active participle of the verb ludere, which itself is cognate with the noun ludus.
Adolescents navigate a web of conflicting values and selves in order to emerge as 'the person one has come to be' and 'the person society expects one to become'. [11] Erikson did not insist that stages begin and end at globally pre-defined points, but that particular stages such as "Identity" could extend into adulthood for as long as it took ...
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
For example, a person might experiment to find a new way to use a musical instrument, thereby taking that form of music to a higher plane; or, as Einstein was known to do, a person might wonder about things which are not yet known and play with unproven ideas as a bridge to the discovery of new knowledge.
However, they now can think in images and symbols. Other examples of mental abilities are language and pretend play. Symbolic play is when children develop imaginary friends or role-play with friends. Children's play becomes more social and they assign roles to each other. Some examples of symbolic play include playing house, or having a tea party.