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Earlier versions of Dojo had a reputation for being bulky and slow to load. [13] It also required extra work to load Dojo across domains, e.g., from a CDN.Addressing these problems was the major goal of Dojo 1.7, which introduced asynchronous module definition (AMD) and a "nano" loader.
In C++11 a std::future provides a read-only view. The value is set directly by using a std::promise, or set to the result of a function call using std::packaged_task or std::async. In the Dojo Toolkit's Deferred API as of version 1.5, a consumer-only promise object represents a read-only view. [7]
In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function.
Dojo Toolkit: Yes Push Dojo Toolkit Hibernate JUnit Hibernate Spring Security (formerly Acegi), role-based access control: Dojo Toolkit Dojo Toolkit Regular expression, schema-driven validation Project Language Ajax MVC framework MVC push-pull i18n & L10n? ORM Testing framework(s) DB migration framework(s) Security framework(s) Template ...
Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type ) without creating full declaration for each of these different classes.
Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...
The Active Template Library (ATL) is a set of template-based C++ classes developed by Microsoft, intended to simplify the programming of Component Object Model (COM) objects. The COM support in Microsoft Visual C++ allows developers to create a variety of COM objects, OLE Automation servers, and ActiveX controls.
In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.