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A materialized view takes a different approach: the query result is cached as a concrete ("materialized") table (rather than a view as such) that may be updated from the original base tables from time to time. This enables much more efficient access, at the cost of extra storage and of some data being potentially out-of-date.
The multiplicative weights update method is an algorithmic technique most commonly used for decision making and prediction, and also widely deployed in game theory and algorithm design. The simplest use case is the problem of prediction from expert advice, in which a decision maker needs to iteratively decide on an expert whose advice to follow.
Materialization, creating a materialized view in a relational database Materialization, the process of creating an embodiment of an idea, such as a prototype Materialize CSS , the responsive front-end CSS library based on Google's Material Design
In game theory, a repeated game (or iterated game) is an extensive form game that consists of a number of repetitions of some base game (called a stage game). The stage game is usually one of the well-studied 2-person games. Repeated games capture the idea that a player will have to take into account the impact of their current action on the ...
Tables board used for Jacquet. The following is a glossary of terms used in tables games, essentially games played on a Backgammon-type board. [1] Terms in this glossary should not be game-specific (e.g. specific to a single game like Backgammon or Acey-deucey), but applicable to a range of tables games.
The word 'tables' is derived from the Latin tabula which primarily meant 'board' or 'plank', but also referred to this genre of game. From its plural form, tabulae, come the names in other languages for this family of games including the Anglo-Saxon toefel, German [wurf]zabel, Greek tavli, Italian tavoli, Scandinavian tafl, Spanish tablas and, of course, English and French tables.
In the example movement above, Tables 1, 2, 7, and 8 would use one set of boards, with boards entering at Table 2 and exiting at Table 7, and Tables 3, 4, 5, and 6 would use the other, with boards entering at Table 6 and exiting at Table 3. The remaining boards of each set usually are placed on stands next to the table where they will enter.
Syzygy tablebases were developed by Ronald de Man and released in April 2013 in a form optimized for use by a chess program during search. This variety consists of two tables per endgame: a smaller WDL (win/draw/loss) table which contains knowledge of the 50-move rule, and a larger DTZ table (distance to zero ply, i.e., pawn move or capture).